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2014-2016 skywind creatures.

new creatures for skyrim engine were a challenge due to a) having no ability to create new skeletons, and having to warp older skeletons to fit the new designs and b) limited shaders. diffuse, normal, 1 channel specular, no gloss.colour/maps.
Sculpted within zbrush
Rigged in 3dsmax,

Daedroth re-texture as the creatures receives its ingame AI/behavior files.

Daedroth re-texture as the creatures receives its ingame AI/behavior files.

Molag bal sculpture (ingame)

Molag bal sculpture (ingame)

Ash Vampire render

Ash Vampire render

Ash Vampire Test Render and Animation

Ash Vamp (beta-version)ingame screenshot

Ash Vamp (beta-version)ingame screenshot

Ogrim max realtime shaders

Ogrim max realtime shaders

Ogrim ingame loading screen

Ogrim ingame loading screen

Ogrim ingame loading screen  2

Ogrim ingame loading screen 2

Alpha development - ash ghoul

Alpha development - ash ghoul

Ash poet concept

Ash poet concept

Nix hound zbrush render

Nix hound zbrush render

Morrowind Fish ingame.

Morrowind Fish ingame.

Guar ingame screenshot

Guar ingame screenshot

beta creature dev - golden saint (textures only)

beta creature dev - golden saint (textures only)

Skull variants: Human, Nordic, Elven.

Skull variants: Human, Nordic, Elven.