Mid-Senior + 3d Character Artist and 3D generalist, with 10 years of 3dsmax, Adobe PS, and Zbrush experience.
I work well within teams of other artists and designers, and can lead other junior artists
in efficient asset creation maintaining visual consistency and quality.
Experienced in creating high realism characters, creatures, props, environment assets, weapons and FX.
Replacing poor quality characters with high fidelity/realistic assets.
Improving older assets using only re-texture methods.
3d printing of main character.
Creating clothing assets from scratch based on movie references, from simulation, to sculpt, LP/UV/bake and texture process, or completing final UV-texture process on unfinished assets.