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Skywind Weapons and Armour

Some of these are meshes begun by others which require specific shaders set up for engine.

Zbrush turn around of ash adept helm.

Zbrush turn around of ash adept helm.

ingame screengrabs of ash adept helm.

ingame screengrabs of ash adept helm.

Indorile Torso Zbrush, original by Scruples, redone to include surface detail and better folds

Indorile Torso Zbrush, original by Scruples, redone to include surface detail and better folds

Dunmer Steel Helmet (ingame)

Dunmer Steel Helmet (ingame)

Original hi res by smartinus, 5x2048 shaders.

Original hi res by smartinus, 5x2048 shaders.

50% of sculpt done by smartinus, "light netch leather armour"

50% of sculpt done by smartinus, "light netch leather armour"

original hi res by Etrelley, ingame requires most advanced gamebryo shader. (specular, reflection cubemap/mask, backlight, rimlight, parralax)

original hi res by Etrelley, ingame requires most advanced gamebryo shader. (specular, reflection cubemap/mask, backlight, rimlight, parralax)

Hi res by Igor, simple normal/spec shaders for Fang blade.

Hi res by Igor, simple normal/spec shaders for Fang blade.

Textures only, steel/leather/wood.

Textures only, steel/leather/wood.

Weapon set constructed from insect chitin.

Weapon set constructed from insect chitin.

Dreugh chitin shield zbrush.

Dreugh chitin shield zbrush.

Ashlander bow constructed of "corkbulb"

Ashlander bow constructed of "corkbulb"