Some of these are meshes begun by others which require specific shaders set up for engine.
Zbrush turn around of ash adept helm.
ingame screengrabs of ash adept helm.
Indorile Torso Zbrush, original by Scruples, redone to include surface detail and better folds
Dunmer Steel Helmet (ingame)
Original hi res by smartinus, 5x2048 shaders.
50% of sculpt done by smartinus, "light netch leather armour"
original hi res by Etrelley, ingame requires most advanced gamebryo shader. (specular, reflection cubemap/mask, backlight, rimlight, parralax)
Hi res by Igor, simple normal/spec shaders for Fang blade.
Textures only, steel/leather/wood.
Weapon set constructed from insect chitin.
Dreugh chitin shield zbrush.
Ashlander bow constructed of "corkbulb"